TECHNICAL ANALYSIS: “So what refresh rate do I need?”

A very interesting analysis for geeks. It links to many articles (including by Valve Software) and scientific papers, as well as touches upon why ultrahigh frame rates (e.g. 1000fps at 1000Hz) is the only way to achieve flicker-free low persistence without strobing, phosphor, black frames or similar light modulation.

Read Technical Analysis: “So what refresh rate do I need?
(See Page 1Page 2, Page 3 of Blur Busters Forum Area 51 thread)


About Mark Rejhon

Also known as Chief Blur Buster. Founder of Blur Busters. Inventor of TestUFO. Read more about him on the About Mark page.

7 Comments For “TECHNICAL ANALYSIS: “So what refresh rate do I need?””

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konti
Member
konti

There is a hope for high fidelity graphics and 1000+ FPS in the future:
– foveated rendering: (EA DICE) http://www.dailymotion.com/video/x1ehtw4_johan-andersson-foveated-rendering_tech
– some modern precise Anti-Aliasing methods use motion vectors
– Killzone on PS4 uses temporal reprojection: http://www.killzone.com/en_GB/blog/news/2014-03-06_regarding-killzone-shadow-fall-and-1080p.html
– frame interpolation in games can use true data about motion and depth instead of just guessing like TV with video (or 2D->3D automatic converters); Oculus do a research with Time warping (http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ , http://www.roadtovr.com/gdc-2014-oculus-session-working-latest-oculus-rift-hardware-software-live-blog-11am-pst/) and with a combination of both: http://youtu.be/Uooh0Y9fC_M?t=1h2m25s

SS4
Member
SS4

Its true that if things goes at the same pace it is going right now it won’t happen soon.
But we never know when someone will come out with something that will revolutionize display in a way we can’t imagine so we can at least hope.
Evolution as well as technology has been known to have made abnormal growth at time.

Arael
Member
Arael

1000fps at 1000Hz is probably beyond our lifetime, especially when we observe constant slowdown of computer hardware performance gains. If top GPUs till 2020 will achieve ~3x more performance necessary for 2160p gaming at the same quality as we have now in 1080p, then it still will be something – compare it to 1000fps expectations. Moore’s Law is dead, so are our dreams.

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