Blur Busters Lagless VSYNC ON Algorithm For Emulators: True Beam Racing

Eliminate Input Lag on PC-Based Emulators: Matching the Latency of the Original Device NOTE: For advanced readers who are software developers. Don’t know what “racing the beam” is? Read this Wired Magazine article about the Atari 2600 book. This article is targeted for software developers who write emulators with raster-accuracy, line-accuracy or cycle-accuracy emulation. (8-bit … Continue reading Blur Busters Lagless VSYNC ON Algorithm For Emulators: True Beam Racing