Motion Blur in Monitors

J Enell, E Pettersson - 2023 - diva-portal.org
Blur Busters now have an optional motion blur utility software to all clients of Blur Busters
On this day, the ViewSonic XG2431 is still the only monitor who has passed the Blur Busters

[PDF][PDF] Effects of induced latency on performance and perception in video games

T Hoth - 2022 - rocketscience.fyi
… I’d also like acknowledge Mark Rejhon of Blur Busters for improving my understanding of
monitors, which helped me significantly with the identification process of the monitors in the …

How much delay is there really in current games?

K Raaen, A Petlund - Proceedings of the 6th ACM multimedia systems …, 2015 - dl.acm.org
All computer games present some delay between human input and results being displayed
on the screen, even when no networking is involved. A well-balanced discussion of delay-…

57‐2: A New Approach to Motion Frequency Metrics Quantifies Motion‐induced Blur

D Stolitzka, JH Chong, W Xiong… - … Symposium Digest of …, 2020 - Wiley Online Library
… screen, we matched the UFO metric by Blurbusters, which recommends a 960 pixels per
second … using notebook computers with similar system capabilities to Blurbusters’ UFO test. [15] …

The effects of delay on game actions: Moving target selection with a mouse

M Claypool, R Eg, K Raaen - … of the 2016 Annual Symposium on …, 2016 - dl.acm.org
… Since such base delays have been shown to be significant [13], we measured the base delay
for mouse actions on our lab computers using a Blur-busters type technique4 (see sidebar)…

Visually lossless content and motion adaptive shading in games

L Yang, D Zhdan, E Kilgariff, EB Lum, Y Zhang… - Proceedings of the …, 2019 - dl.acm.org
We present a technique that adaptively adjusts the shading rate during rendering based on
the scene content and motion. Our goal is to improve performance with no loss in perceived …

Modeling user performance for moving target selection with a delayed mouse

M Claypool, R Eg, K Raaen - International Conference on Multimedia …, 2016 - Springer
… At WPI, we used a Blur-busters type technique Footnote 3 whereby an instrumented mouse
and a high-speed camera were used to precisely measure the delay between a mouse click …

Game input with delay—moving target selection with a game controller thumbstick

M Claypool - ACM Transactions on Multimedia Computing …, 2018 - dl.acm.org
… 31], we measured the base delay for game controller actions on our lab computers using
a Blur-busters type technique.… 5http://www.blurbusters.com/gsync/preview2/…

[PDF][PDF] Temporally Dense Ray Tracing.

P Andersson, J Nilsson, M Salvi, JB Spjut… - High Performance …, 2019 - diglib.eg.org
We present a technique for real-time ray tracing with the goal of reaching 240 frames per
second or more. The core idea is to trade spatial resolution for faster temporal updates in such …

On Models for Game Input with Delay—Moving Target Selection with a Mouse

M Claypool - 2016 IEEE International Symposium on …, 2016 - ieeexplore.ieee.org
… Since such base delays have been shown to be significant [20], we measured the base delay
for mouse actions on our lab computers using a Blur-busters type technique.A bread board …