G-SYNC 101: Control Panel


G-SYNC Module

The G-SYNC module is a small chip that replaces the display’s standard internal scaler, and contains enough onboard memory to hold and process a single frame at a time.

The module exploits the vertical blanking interval (the span between the previous and next frame scan) to manipulate the display’s internal timings; performing G2G (gray to gray) overdrive calculations to prevent ghosting, and synchronizing the display’s refresh rate to the GPU’s render rate to eliminate tearing, along with the delayed frame delivery and adjoining stutter caused by traditional syncing methods.

G-SYNC Demo

The below Blur Busters Test UFO motion test pattern uses motion interpolation techniques to simulate the seamless framerate transitions G-SYNC provides within the refresh rate, when directly compared to standalone V-SYNC.

G-SYNC Activation

“Enable for full screen mode” (exclusive fullscreen functionality only) will automatically engage when a supported display is connected to the GPU. If G-SYNC behavior is suspect or non-functioning, untick the “Enable G-SYNC, G-SYNC Compatible” box, apply, re-tick, and apply.

Blur Buster's G-SYNC 101: Control Panel

G-SYNC Windowed Mode

“Enable for windowed and full screen mode” allows G-SYNC support for windowed and borderless windowed mode. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNC’s VRR (variable refresh rate) to synchronize to the focused window’s render rate; unfocused windows remain at the desktop’s fixed refresh rate until focused on.

G-SYNC only functions on one window at a time, and thus any unfocused window that contains moving content will appear to stutter or slow down, a reason why a variety of non-gaming applications (popular web browsers among them) include predefined Nvidia profiles that disable G-SYNC support.

Note: this setting may require a game or system restart after application; the “G-SYNC Indicator” (Nvidia Control Panel > Display > G-SYNC Indicator) can be enabled to verify it is working as intended.

G-SYNC Preferred Refresh Rate

“Highest available” automatically engages when G-SYNC is enabled, and overrides the in-game refresh rate selector (if present), defaulting to the highest supported refresh rate of the display. This is useful for games that don’t include a selector, and ensures the display’s native refresh rate is utilized.

“Application-controlled” adheres to the desktop’s current refresh rate, or defers control to games that contain a refresh rate selector.

Note: this setting only applies to games being run in exclusive fullscreen mode. For games being run in borderless or windowed mode, the desktop dictates the refresh rate.

G-SYNC & V-SYNC

G-SYNC (GPU Synchronization) works on the same principle as double buffer V-SYNC; buffer A begins to render frame A, and upon completion, scans it to the display. Meanwhile, as buffer A finishes scanning its first frame, buffer B begins to render frame B, and upon completion, scans it to the display, repeat.

The primary difference between G-SYNC and V-SYNC is the method in which rendered frames are synchronized. With V-SYNC, the GPU’s render rate is synchronized to the fixed refresh rate of the display. With G-SYNC, the display’s VRR (variable refresh rate) is synchronized to the GPU’s render rate.

Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.

This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.

Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting.

Currently, when G-SYNC is enabled, the control panel’s “Vertical sync” entry is automatically engaged to “Use the 3D application setting,” which defers V-SYNC fallback behavior and frametime compensation control to the in-game V-SYNC option. This can be manually overridden by changing the “Vertical sync” entry in the control panel to “Off,” “On,” or “Fast.”



3061 Comments For “G-SYNC 101”

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TheLonelyDevil
Member
TheLonelyDevil

Hi jorimt,

Thanks for this ridiculously useful information. I had one question for the hidden usefulness of using GSync + Vsync at a low fixed fps.

For example, I have a great PC that can render GTA 5 at over 100+ fps in most cases at 1080p maxed. If I limit the frames to 60 instead of letting it fluctuate a lot, does it mean that the input lag will be a lot lower that, say, limiting the refresh rate in-game to 60Hz (tried it once, it was absolute dogcrap).

Thanks for answering in advance. Just saying I created an account solely to thank you for this article.

orkodrums
Member
orkodrums

Hello, i havce an question about fps limiting.
In CSGO, when i put “fps_max 141”, the nvidia fps counter don’t go over 138 fps, is it ok or should i increase the fps_max value until i get nvidia counter showing 141fps ?

Thanks in advance.

Genadio
Member
Genadio

Should the NULL setting be set to “on” globally or should it be enabled only in certain games, where FPS is limited with RTSS/in game limiter?

mick
Member
mick

I appreciate your time for this amazing guide. I have a question on what settings would achieve the lowest amount of input lag in competitive Fortnite. I have a i9 9900k and rtx 2080ti with a 240hz G-Sync monitor. I can get 240fps constant but it dips depending on the surroundings of where I am in the game (ex. in competitive fortnite there are many other players alive constantly building structures and shooting) which may cause dips in my frame rate to 100 and back up. I can easily get 500+ fps without any limiter but it always spikes up and down. Should I enable G-SYNC and limit my fps to 237fps along with setting Ultra Low Latency Mode to Ultra? I am quite confused on where to go here and how to make my game have the least amount if input lag

1nelife
Member
1nelife

Hello,

After reading many of the articles which were very helpful and informative I am still a bit uncertain in what are the best optimal settings for maximum performance when gaming. I apologize in advance for my lack of understanding about gsync, as I just recently bought a high end 240hz gsync Monitor for gaming, after reading many articles I am bit concerned I may have paid a premium for a feature (gsync) that I may not have to use. In short I am a competitor gamer in overwatch nowhere near pro level, however I always prioritize performance over image quality and reducing inputting lag as much as possible. I am currently running between 240-300fps in game with gsync on with fps cap in game at 300, Vsync off both In nvcp and in game. For maximum performance is it better to disable/off both gsync and Vsync all together if I am hitting those frames? I don’t mind the occasional tear from time to time in exchange for lowest input lag possible.

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