Overlord Selling G-SYNC Early, Plus New Video

Overlord Computer, a maker of overclockable monitors, are making available a limited number of G-SYNC monitors for early sale.

ASUS does not yet have G-SYNC, so Overlord is modifying ASUS VG248QE in-house with G-SYNC Upgrade boards. This makes the prices slightly higher, as an Early Access Program.

For standalone G-SYNC Upgrade boards, keep tuned for an announcement today. Tuesday morning. Also, NVIDIA just released a new G-SYNC video
[Full HD, 1080p 60fps, 200MB].

About Chief Blur Buster

Head of Blur Busters.

29 comments on “Overlord Selling G-SYNC Early, Plus New Video

  1. SS4 says:

    wow thats like double what i paid for mine . . . and more if you add taxes and shipping to that close to 480 price tag . . .
    Hope this doesnt mean the g sync board will cost as much as the monitor itself , i paid mine around 240 with taxes and shipping (Canadian dollar too :P). . .
    Oh well, waiting and hoping today’s announcement will be good lol

  2. supermote says:

    Do g-sync modules have to be made for a specific monitor? Like the BenQ XL2420TE has the same panel as the VG248QE, but different other things. Would a module be compatible or would a module ever be made to work with the XL2420TE?

    • SS4 says:

      Yes, since they replace a part of your monitor circuit they need to be made specifically for that model, hence why all we see is VG248QE atm.
      From what i understand they will add support for more monitor sometime next year and some monitor will be sold with it already integrated.
      It is safe to assume that all model that will be sold with gsync onboard should be upgradeable if a non gsync version exist since all they need to do is sell the gsync replacement board for that specific model.
      For now just wait and see how things go. Price will most likely go down over time and availability on different models will increase as well.
      If you already have a VG248QE like me though you might be able to jump on the bandwagon before other ppl o if you have an old monitor you could get the one from Overlord Comp but once again the best approach is to wait til early next year at least imo.

    • Chief Blur Buster says:

      This is an Early Access Program by NVIDIA — so prices are naturally higher for the moment. Until the G-SYNC is sold factory installed, these vendors have to actually purchase VG248QE’s, open them up, and install the kits.

      As for standalone G-SYNC upgrade boards, keep tuned!

      • bakageta says:

        Unless there’s yet another announcement pending, the DIY upgrade kits look to be a huge letdown. Overlord Computers simply said there’s been a change for an unknown reason, and DIY kits are not available, only pre-mods and mod service. The paranoid in me wonders if there wasn’t more demand for premods / mod service than expected, and they simply are appropriating their DIY kits to be used in their own installs, with their additional labor fee.

          • bakageta says:

            Well, OC posted a small update just stating nvidia nixed the DIY kits with no more info, so that’s really heartbreaking. They obviously already have the kits designed and in some form of production without too many issues, as more than a few sites are doing 5 pcb give-aways and there were kits available for the few modder companies to use. I can only guess it’s just a shortage, that their production didn’t produce a high enough yield or got delayed, but it really feels like they dropped the ball on this one.

            I just can’t bring myself to pay someone $300 for the kit installed, when I’ve already taken the monitor apart and seen the kit – it’s 15-20 minutes of work for anyone who’s comfortable with this kind of thing and incredibly easy to do.

      • dreamss says:

        its a giant insult to not let end users have access to them first or at the same time.. purchasing this prebuild would be like paying for someone to build my rig.. just no

        majority of gaming machines are selfbuild so people have the experience to do do the upgrade themselfs, not to mention i looked like a giant douche by telling people to purchase the non gsync asusvg cause the kits would be out anytime

        and what happened to the “announcement today thing”, oh changed to thurs…

        i would pay “Early Access Program” to nvidia for just the upgrade kit.. dont care how barebones it is or if it lacks instructions heh.

        nvida needs to add a royalty program so for example if u have a topend gpu and an nvida shield and the asus vg, you would get early access to the upgrade kit or warantied first dibs before they sold it to this goucho shops

        • Chief Blur Buster says:

          There are two announcements in one, actually.
          For those who cannot wait till Tuesday morning (9-10am PT), I give hints:
          – There’s a five letter word that begins with an “F”, and ends with an “M”.
          – There’s an eight-letter compound word that begins with a “G”, and ends with a “Y”.

  3. dreamss says:

    XL2420TE SHOULD work on the asus vg upgrade kit.. will take some gethoing to make the pcb fit and holes match. since this replaces the whole pcb the only thing left over is the pannel which is the exact same

      • bakageta says:

        Considering it replaces the entire pcb, with just connections for the panel, backlight, and controls, it should be very doable to mod the kit into an XL2411T. The controls may not have the same pinout (or connector even) but that should be fairly easy to poke at and rig something up, while the panel and backlight connectors should just plug and go.

        I’ve not seen inside the Ben-Q monitor, though, and I don’t know how well the pcb would fit in place of it’s existing one. This is really one of the bigger obstacles, since if things don’t line up at all, you’re running your monitor without the housing.

      • Arael says:

        That sounds very unfortunate… Could you precise what do you mean by “many years” statement? Is there any serious technical obstacle in the way, or just limitless incompetence of designers?

          • Ronson says:

            You mean strobing every time, even below 50fps, righ?
            I don’t see how it could be a technical problem to simply activate strobing at some point. As I understand, 2014 G-Sync monitors won’t have any “LB like” function, which is completely stupid, if you ask me. This is affecting gameplay even more than V-sync, so why the hell is it not implemented at the start in first G-Sync implementation?
            Now, you mean we won’t see strobing at all for many years, or “perfect” strobing at every framerate?

            If it’s the first, Why? Because of problems with variable frame rate, which is not important at 120Hz? Or even because of brightness/black changes? Instead of not having “strobing” function at all, I’d rather have it not perfect below 80-90fps and perfect at stable 80-90+fps. Besides, who says monitor manufacturers can’t make an additional OSD menu for that? For example: when to activate (60/75/90/100/120/144fps), what (simple) algorithm to use to avoid constant turning on and off. Even a simple parameter “seconds before switch” + a few scenarios (editable) would do. This is so unfortunate and sad to see G-Sync hype miss the opportunity to reintroduce blur-free displays to gaming masses.
            Some manufacturers probably will include some “LB” variant in their G-Sync monitors, but it’s not about what I can buy (especially since I’ve got XL2411T already). It’s about the standard. It’s about to make it so popular that it will resurrect game genres killed by CRT extinction, and make developers more oriented for 60fps game play rather than 30 (the latter overwhelmed majority of game market mostly thanx to LCD era that flooded the world in recent years.

            Chief Blur Buster
            I really hope you didn’t hear anything from Nvidia that suggests no “LB like” feature at all for G-Sync as a standard “for many years”.

          • Chief Blur Buster says:

            I really hope you didn’t hear anything from Nvidia that suggests no “LB like” feature at all for G-Sync as a standard “for many years”.

            What I received on my desk didn’t refute the already published information that Blur Busters broke long before they sent me their GSYNC monitor:
            So I can confirm the information above is accurate. However, I’m waiting for the NVIDIA go-ahead before publishing more/detailed information.

            If it’s the first, Why? Because of problems with variable frame rate, which is not important at 120Hz? Or even because of brightness/black changes? Instead of not having “strobing” function at all

            As in the earlier information revealed by John Carmack and AndyBNV, it is an either-or proposition. They have strobing *OR* GSYNC mode. It’s just that both can’t be enabled simultaneously. Variable-rate strobing (without visible flicker) is still a hard engineering challenge. What if a game suddenly needs to access the disk, or a pause occurs? Then the 90fps suddenly halts briefly, and the monitor would suddenly stop flickering, which will be a noticeable transition if not achieved smoothly. Imagine annoying flickers that occurs everytime the framerate suddenly changed dramatically or a small pause/stutter occured. You need to smooth out 100% of that problem, before variable-rate strobing can be made 100% annoy-free / steady looking to the human eyes. It’s technologically possible but it’s not easy, and might not be possible yet in the first models. However, you do get strobing — just at a fixed-rate like LightBoost.

          • Ronson says:

            OK, so G-sync monitors WILL HAVE Lightboost , just not simultaneously? 🙂 . Carmack said that first models of G-sync monitors won’t have it. So he meant just the models with this implemented to work simultaneously? That would be great news.
            I hope every G-sync monitor released after 2014 will have strobing. I don’t really need it with G-sync, since I’m OK with v-sync at constant 120fps. I just don’t want to see G-sync monitors made totally without a proper blur elimination feature.

            BTW. Oculus Rift team just received a big cash bag ($75mln). Few months ago Carmack expressed his concerns about availability of strobing displays suitable for HMDs. He said that no one will produce such displays, and in OR they will always use what’s mass produced for cellphones. He said, that displays are being made as one – no separate display module and backlight module, so there won’t be a financial reason to create a new production line just for HMDs.
            Now, I wonder if a part of that 75mln could change the picture. 😉
            Any idea how to ask Carmack about this? (a way that ends with getting the answer, that is 😉 )
            He understands the importance of this feature. He now works with them. I hope he can persuade whole OR team for such a move. I REALLY hope. OLEDs in OR won’t happen for many years, I’m afraid.

  4. boniek says:

    Gsync by itself is not enough for many people to buy a new monitor especially for those that already have ips 1080p (or higher res screens). Early adopters will of course be hardcore gamers that probably already have decent monitors. Buying expensive TN at only 1080p for the price of 1440p IPS is shit deal that probably will not have many takers. Gsync is very welcome addtition to otherwise decent monitor but it does not make a monitor decent by itself.

  5. ahigh says:

    I for one am very glad that we are starting to see the first manufacturers responding to what has been known about motion blur artifacts now for years and years. I only hope that more manufacturers are tuned in to the demand that gamers have for displays that fix motion artifact problems. We are a long ways from the first “HDTV Blur” Wiki page I created back in September 2007. The price being high is just how it is if you want to be first. But this technology is not expensive stuff. Eventually all gamers will demand low latency variable framerate.

    My hat is off to those who have pushed so hard to spread the word of the technical deficiencies of existing display technology for gamers, especially Mark and his website here.

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