Oculus VR prototype OLED uses strobing techniques to reduce blur

LinusTechTips has posted a video that confirms that the Oculus VR Crystal Cove prototype uses a strobed OLED to achieve low persistence.

Blur Busters is mentioned by LinusTechTips at 4:30 in the video, pointing to our popular article, “Why Do Some OLEDs Have Motion Blur?“. Also, a newΒ C|Net articleΒ also mentions Blur Busters on this same article today, too!

Related Note: I have not mentioned this publicly until now: Palmer Luckey gained exclusive access to a pre-beta version of TestUFO motion tests more than 1 year ago, long before it launched! This was long before Oculus snagged John Carmack as CEO.