Oculus VR prototype OLED uses strobing techniques to reduce blur

LinusTechTips has posted a video that confirms that the Oculus VR Crystal Cove prototype uses a strobed OLED to achieve low persistence.

Blur Busters is mentioned by LinusTechTips at 4:30 in the video, pointing to our popular article, “Why Do Some OLEDs Have Motion Blur?“. Also, a new C|Net article also mentions Blur Busters on this same article today, too!

Related Note: I have not mentioned this publicly until now: Palmer Luckey gained exclusive access to a pre-beta version of TestUFO motion tests more than 1 year ago, long before it launched! This was long before Oculus snagged John Carmack as CEO.

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2 Responses to Oculus VR prototype OLED uses strobing techniques to reduce blur

  1. konti says:

    There is nothing new in that Linus’ video. The fact that Oculus was using strobing OLEDs in their prototypes was known since the AMD Developer Summit in November and it was also confirmed for the Crystal Cove in the early January. Strobing was mentioned in almost every single video, interview, etc.

    ” John Carmack as CEO.”

    I think you meant CTO ;-)

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