Overclockable IPS 120Hz Monitors Guide

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A lot of our readers prefer LightBoost, ULMB, or similar, for CRT motion clarity in gaming. However, not everyone is happy with TN panels and their image quality.

Users who need higher resolution and better color quality instead, can see our brand new 1440p 120Hz Overclockable Monitors Guide — for those wanting IPS/PLS 2560×1440 at “Better Than 60Hz”!

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5 Responses to Overclockable IPS 120Hz Monitors Guide

  1. supermote says:

    Wish we could get some monitor reviews instead…

  2. Captain-Falcon says:

    Yes,it would be nice if we can get a review,of the QNIX for example.
    To see the real specs instead of the advertised ones ,like the pixel response time,it is really 8 ms or just marketing ? And the input lag also, a full review in a way…

  3. SS4 says:

    I wonder what GPU config can run all latest games over 120 FPS at 1440p without having to lower ingame video settings . . .

    • Very few, and often not possible at all without lowering the detail level a bit.
      That’s why some people, such as CallSignVega, bought a Quad Titan SLI.

      The good news is that sometimes you can lower in-game settings very slightly and see absolutely no difference, while maintaining frame rates. A not-too-old game, Bioshock Infinite, easily runs at 120fps at 120Hz nearly all the time on a Geforce Titan, if you decrease view distance by one notch from max, and you decrease shadow detail by two notches from max. Everything else at maxed-out settings, plus 4X FSAA. I was unable to tell the difference from lowered settings.

      Since I prefer using strobe backlights (e.g. LightBoost, ULMB, Turbo240, etc) and strobe backlights work best at framerate matching stroberate matching refreshrate, I get greater graphics detail during slightly lowered settings than maxed out settings, because the moment my framerate no longer matches stroberate, the motion clarity degrades during fast turning, strafing, turning, including zooming down the sky rails in Bioshock Infinite. So, sometimes you need to decrease details slightly to increase detail during fast motion (keep framerate matching refreshrate in order to maximize detail during fast motion). This wouldn’t apply to overclocked IPS monitors, as they don’t have motion blur reducing strobe backlights available for those (yet).

      • SS4 says:

        Well hopefully game devs will start aiming for 120 FPS instead of 60 soon with the new popularity of strobe backlight.
        I myself think im gonna test out lightboost at 100 instead of 120 as well since you supposedly get better color and you don,t need as much FPS for clarity when using lightboost . . .

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