In-game vs. External Framerate Limiters
As described in G-SYNC 101: Input Lag & Optimal Settings, In-game framerate limiters, being at the game’s engine-level, are almost always free of additional latency, as they can regulate frames at the source. External framerate limiters, on the other hand, must intercept frames further down the rendering chain, which can result in delayed frame delivery and additional input lag; how much depends on the limiter and its implementation.
In-game framerate limiters, however, aren’t available in every game, and while they aren’t required for games where the framerate can’t meet or exceed the maximum refresh rate, if the system can sustain the framerate above the refresh rate, and a said option isn’t present, an external framerate limiter must be used with G-SYNC to prevent V-SYNC-level input lag instead.
RTSS is a CPU-level FPS limiter, and introduces up to 1 frame of delay, whereas Nvidia Inspector uses a driver-level FPS limiter, which introduces 2 or more frames of delay. See the G-SYNC 101: Input Lag & Optimal Settings “In-game vs. External FPS Limiters: Closer to the Source” section for complete details, along with input latency tests comparing the two external solutions against an in-game limiter.
RivaTuner Statistic Server: <1 Frame Delay
If only a framerate limiter is required, the standalone download will suffice. MSI Afterburner itself is an excellent overclocking tool that can be used in conjunction with RTSS to inject an in-game overlay with multiple customizable performance readouts.
RTSS can limit the framerate either globally or per profile. To add a profile, click the “Add” button in the lower left corner of the RTSS windows and navigate to the exe. To set a frame limit, click the “Framerate limit” box and input a number.
Nvidia Inspector: 2> Frame Delay
An unofficial extension of the official Nvidia Control Panel, Nvidia Inspector (download here) exposes many useful options the official control panel does not, including a driver-level framerate limiter.
Nvidia Inspector can limit the framerate either globally or per profile (more details on profile creation can be found here).
To set a frame limit, locate the “Frame Rate Limiter” dropdown in the “2 – Sync and Refresh” section, select the desired limit, and then click the “Apply Changes” button in the upper right corner of the Nvidia Inspector window.
As of Nvidia Profile Inspector version 188.8.131.52 and Nvidia driver branch R381 or later, a new “Frame Rate Limiter Mode” dropdown has been introduced with a “Limiter V2 – Force Off” option:
This option claims to reduce the limiter’s input lag; exactly by how much, and with what combination of settings, remains to be determined.