G-SYNC 101: External FPS Limiter HOWTO


In-game vs. External Framerate Limiters*

*As of Nvidia driver version 441.87, Nvidia has made an official framerate limiting method available in the NVCP; labeled “Max Frame Rate,” it is a CPU-level FPS limiter, and as such, is comparable to the RTSS framerate limiter in both frametime performance and added delay. The “Nvidia Inspector: 2> Frame Delay” setup detailed further below is legacy, and does not apply to the “Max Frame Rate” limiter, the setup of which is also now detailed below it.

As described in G-SYNC 101: In-game vs. External FPS Limiters, In-game framerate limiters, being at the game’s engine-level, are almost always free of additional latency, as they can regulate frames at the source. External framerate limiters, on the other hand, must intercept frames further down the rendering chain, which can result in delayed frame delivery and additional input lag; how much depends on the limiter and its implementation.

In-game framerate limiters, however, aren’t available in every game, and while they aren’t required for games where the framerate can’t meet or exceed the maximum refresh rate, if the system can sustain the framerate above the refresh rate, and a said option isn’t present, an external framerate limiter must be used with G-SYNC to prevent V-SYNC-level input lag instead.

RTSS is a CPU-level FPS limiter, and introduces up to 1 frame of delay, whereas Nvidia Inspector uses a driver-level FPS limiter, which introduces 2 or more frames of delay. See G-SYNC 101: In-game vs. External FPS Limiters for complete details, along with input latency tests comparing the two external solutions against an in-game limiter.

RivaTuner Statistic Server: <1 Frame Delay

RTSS is available standalone here, or bundled with MSI Afterburner here.

If only a framerate limiter is required, the standalone download will suffice. MSI Afterburner itself is an excellent overclocking tool that can be used in conjunction with RTSS to inject an in-game overlay with multiple customizable performance readouts.

Blur Buster's G-SYNC 101: External FPS Limiter HOWTO

RTSS can limit the framerate either globally or per profile. To add a profile, click the “Add” button in the lower left corner of the RTSS windows and navigate to the exe. To set a frame limit, click the “Framerate limit” box and input a number.

Nvidia Inspector: 2> Frame Delay

An unofficial extension of the official Nvidia Control Panel, Nvidia Inspector (download here) exposes many useful options the official control panel does not, including a driver-level framerate limiter.

Nvidia Inspector can limit the framerate either globally or per profile (more details on profile creation can be found here).

To set a frame limit, locate the “Frame Rate Limiter” dropdown in the “2 – Sync and Refresh” section, select the desired limit, and then click the “Apply Changes” button in the upper right corner of the Nvidia Inspector window.

Blur Buster's G-SYNC 101: External FPS Limiter HOWTO

As of Nvidia Profile Inspector version 2.1.3.6 and Nvidia driver branch R381 or later, a new “Frame Rate Limiter Mode” dropdown has been introduced with a “Limiter V2 – Force Off” option:

Blur Buster's G-SYNC 101: External FPS Limiter HOWTO

This option claims to reduce the limiter’s input lag; exactly by how much, and with what combination of settings, remains to be determined.

NVIDIA Control Panel: <1 Frame Delay

As of Nvidia driver version 441.87, Nvidia has made an official framerate limiting method available in the NVIDIA Control panel labeled “Max Frame Rate.”

To set a framerate limit, navigate to the “Manage 3D settings” section in the NVCP, locate the “Max Frame Rate,” entry, select “On,” set the desired limit, select “OK,” and finally select the “Apply” button after it appears in the lower right corner of the NVCP window.



3761 Comments For “G-SYNC 101”

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fishman099
Member
fishman099

Hey all, just wanted to post to say thanks for the guide. Implemented as described a long time ago (took several reads lol) but still works superbly well today.

Wanted to also post for those newly discovering this guide.

My set up:

LG Oled B3
Windows 11 (but worked on 10)
RTX4070ti super
Ryzen 5700x3d
32gb ram
2xNvMe

I have my control panel set to:

Gsync enabled for both full screen and borderless
Desktop/game res: 1440p/120hz
LLM: on
Max frame rate: 114fps
Gsync: on
Vsync: on

In game:

Vsync: off

From the getgo, I know gsync engages as the LG (when in game mode) shows the gsync symbol.

So I’m a nerd, been gaming for years but was a total noob when it came to VRR/Gsync. I either never had the kit that allowed me to even experiment or I read basic guides online that lacked context or understanding of how it worked.

However as I’ve upgraded my rig THIS guide has been a godsend.

I think it’s worth saying that this ‘process’ is NOT a magic bullet as jorimt and the mods state several times. It doesn’t make frames or increases FPS BUT what it does do, for me, is allow my games to run at a FPS below my refresh rate that minimises stutter and maximises smoothness.

Also worth bearing in mind is the point that is made repeatedly, that you may, at some points, have to compromise on either resolution OR eye candy. My 4070ti super is potent but I run EVERYTHING at 1440p. Some would say compromise, but I disagree. A relatively consistent 1440p@120hz with plenty of eye candy is much more preferable than a constant 4k@60hz but lowered settings for me (YMMV).

Similarly, in my experience, to gain the most advantage from VRR/gsync frame rates need to be as much past 60 as possible – hence the 1440p/120hz decision.

My test games were always Sensuas Saga (Hellblade2) and Alan Wake 2 primarily because they played v.nicely with Gsync and are v.graphically challenging.

I use both DLSS and/or Frame Gen if required when gaming and tbh it is a flawless experience when coupled with VRR/Gsync. Id hit 90- 114fps on AW2 but because of Gsync it would always run lovely and smooth. Also I’m quite sensitive to input latency but having followed this guide I can honestly say I’ve not noticed any significant increase!

Anyway apologies for the wall of text, thought it might help peeps who are new to this to see that even a Gsync novice can make this work as intended. Just temper those expectations and follow the guide 👍

Ps thanks to jorimt for effort in putting this guide together – awesome!!

ToKc1n
Member
ToKc1n

Good evening, I’ve been writing comments for ages, but I’m still struggling to figure it out. Perhaps it’s just my personal preference. I have a 180Hz monitor, 5070 RTX, and 13600K. How can I properly configure the G Sync+ Vidia panel with a frame rate cap?
The problem is that games don’t support 180Hz. Take RDR 2 or Black Ops 6, for example, and they jump from 123 to 156.
I’m not entirely sure how to track trends or if it makes sense. When I turn on low latency to ultra or on, I get micro-freezing and a sluggish feeling. If I just enable G Sync in the panel and nothing else, then in GTA 5, I get 0.1-0.2 ms latency and FPS spikes from 300 to 500, but if I set the FPS cap to 177 or 172, I get micro-stuttering.

fishman099
Member
fishman099

I’m curious what res/graphics settings your running at?

Haven’t played either game for awhile but if the frame rate is jumping between 123 to 156 and your monitors refresh is 180hz then I assume your know where near hitting that.

As a novice (someone who’s used this guide successfully) I’ve just posted my settings but I run:

I have my control panel set to:

Gsync enabled for both full screen and borderless
Desktop/game res: 1440p/120hz
LLM: on
Max frame rate: 114fps
Gsync: on
Vsync: on

In game:

Vsync: off

If I’m able I also set NO in game frame limiter. In other words as my max refresh is 120hz I either select that is available or unlimited and let Gsync/NVCP do the rest.

The control panel settings, as far as I am concerned, are set and forget. When I do a fresh windows install I set the NVCP to those above and then every game I play turn off vsync immediately and either pick my monitors native refresh or unlimited.

Any game you play will allow you to select your native monitor refresh rate (if full screen). However I usually run window borderless which I understand to default to your desktop resolution/refresh anyway.

Have a play with my settings, see if they work as they are 1:1 with this guide. As I said in my post, this guide is amazing and does work. The hard part, for me, was trying to understand what each ‘setting’ did. Remember you can’t break anything and at worst have to reset your NVCP settings default 👍

petran79
Member
petran79

I have an Asus Rog p348q monitor at 100 hz. Set frame rate cap at 97. I notice an issue with the updated Vulkan renderer in some applications. In Snes9x emulator for example, the games run at 48 fps instead of 60. I have to set Vulkan/OpenGL present method to Native.
While on Retroarch, on top of that step, I also have to enable “Application controlled refresh rate” option, same for Dolphin emulator where I have to disable max frame rate.

Recently I noticed a 2d game where I had to set nvidia panel frame rate to 120 in order for game to run at 60 fps instead of 48.

Razvan Badaluta
Member
Razvan Badaluta

Hello!

Without a fps cap i am getting around 800 fps in fortnite creative but when i turn v sync on( even in the Nvidia apps) i am getting a limit at 438 or sometimes 425 ( i have the xg27aqdpg 500 Hz monitor) i want a fast frametime and fps as close as I can get to the monitor refresh rate but i do not want tearing. I tried playing around with Nvidia low latency but i did not notice any difference. All this happened with g sync on. I did something wrong? any tips?

Noidy
Member
Noidy

Hello!

Im getting lost in the sauce… I Have an AMD gpu with a freesync premium pro display (msi maq 1440p oled 240hz). I play mainly overwatch but I like to play with a tear free screen. So with -3 fps limit, Freesync + v-sync i only add 1 ms of delay compared to freesync/vsync off and fps unlimited?

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